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GameStar 2004 July & August
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Gamestar_64_2004-07-08_dvd.iso
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winamp501_full.exe
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$_14327_
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INI File
|
2003-09-30
|
2KB
|
71 lines
[preset00]
fRating=3
fGammaAdj=1.98
fDecay=0.98
fVideoEchoZoom=2
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.42
fWaveScale=0.691358
fWaveSmoothing=0.4
fWaveParam=0
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=1
fZoomExponent=0.888
fShader=1
zoom=1.045
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=0.513
sx=1
sy=1
wave_r=0.65
wave_g=0.65
wave_b=0.65
wave_x=0.5
wave_y=0.5
ob_size=0.01
ob_r=0
ob_g=0
ob_b=0
ob_a=0
ib_size=0.01
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0
per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.742*time) + 0.40*sin(1.021*time) );
per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.703*time) + 0.40*sin(0.969*time) );
per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(1.090*time) + 0.40*sin(0.963*time) );
per_frame_4=zoom = zoom + 0.033*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
per_frame_5=zoom = zoom + rad*0.2;
per_frame_6=rot = rot + 0.040*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_7=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_8=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_9=dx = dx + dx_residual;
per_frame_10=dy = dy + dy_residual;
per_frame_11=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_12=dx_residual = equal(bass_thresh,2)*0.008*sin(time*7) + (1-equal(bass_thresh,2))*dx_residual;
per_frame_13=dy_residual = equal(bass_thresh,2)*0.006*sin(time*9) + (1-equal(bass_thresh,2))*dy_residual;
per_pixel_1=zoom=zoom+0.13*rad;